No wheels. No limits. All light.
Catch your breath. The grid can wait.
Steer into bends with short taps. Light guidance settles your line; steer through the bends. Bank contact slows your craft without turning it. Use airbrakes for tighter turns.
ORANGE TURBO PADS Give an instant speed boost.
WEAPON CUBES Yellow squares mark the cubes. Add a weapon to your reserve. Save it for later; Q/E or the HUD selects what to fire.
FALLING STARS Enemies drop from the sky and bounce along the track. Dodge them or destroy them with weapons.
CHECKPOINT GATES Add 30 seconds. Start with 45 seconds; reaching zero ends the race.
SUPER TURBO STRIP Stay right on the final straight for a powerful rainbow acceleration surge.
Eleven rivals. Three laps. Small pink/white/purple traffic ships appear occasionally at near-racing speed and fire plasma. Dodge their shots, pass them or destroy them with missiles, rockets or Quake. Missile, rocket, quake, shield and turbo pickups. Impacts and weapons slow your craft temporarily; speed recovers automatically. The Shield weapon protects against hits for seven seconds.
Choose your colour output. P3 extends the palette; HDR gives the lights room above SDR white.
Craft markings and track holograms use the Space Duel vector assets. The circuit, racing hulls and soundtrack are generated locally. The original colour lab is still available.
An imagined future from 1982. Heavy half-time machine drums, deep sub bass, resonant synth wobble and dark, drifting dub echoes. Bass phrases keep mutating; speed, Turbo and the tunnels reshape the sound.
Musical turbo accents and lap changes join the musical grid. Acceleration and combat effects respond immediately. The score pauses with the race. Your mix is saved on this device.